Closed test, sign up through the form
A list in the morning, the coins for it in the evening.
VoidQuest shows a kid the day as quests with time windows, pays coins for what is done and lets the kid spend them on rewards, on stickers for an album and on parts for a character.
Works offline · Data in the EU · Free of ads, tracking and analytics services
A kid's day
This is the ground everything stands on: parents set what is due, the kid checks it off inside the time window, and the coins for it are there at once. Everything a kid gets in VoidQuest comes out of those coins.
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1
Create
Parents create a quest with weekdays, a time window and coins. Every morning that becomes the day list the kid sees on their device.
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2
Check off
Inside the time window the check-in counts at once and pays the bonus with it. A reminder arrives at the start and again shortly before the bonus runs out. After that the quest goes to the parents as a late claim.
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3
Collect
Coins move into the balance the kid can spend. The all-time coins rise with them, and whoever reaches the streak threshold of the day carries the streak on.
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4
Spend
The shop holds the rewards the parents agreed on. The kid asks for one, the parents fulfil it or hand the coins back.
The shop
This is where a kid spends coins. The balance stands at the top, the rewards below it with what they cost. Whatever the kid can afford is ready to redeem; everything else says how many coins are still missing.
And the parents?
The parents' side is built for the overview: a form for new quests, an inbox for everything that waits on a decision, one page with all the kids on it and the list of rewards that stands in the kid's shop. On top of that terms for school time and holidays, and exceptions for illness, a bridge day or a trip.
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New quest
Title, symbol, weekdays, time window, coins. Done inside a minute.
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Inbox
A late claim takes one of three buttons: full, base only, reject.
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Family
Where every kid stands, on one page, live through the day.
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Rewards
What stands in the kid's shop you set here, with the amount in coins.
New
Albums, stickers, a character of one's own
This is what a kid spends coins on: two sticker albums and the avatar workshop. Every sticker has its fixed place in the album, the kid sticks it in for its coin price, and from then on it stays there. A full album brings the achievement Album complete, a part for the character and the reward the parents picked for it.
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Rocket
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Moon
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Comet
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UFO
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Mars rover
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Telescope
The avatar workshop
Every family has its own characters, and each kid shapes them differently. New parts come for coins, a few of them only with a full album.
What else belongs to it
Achievements and goals
Achievements for streaks, for all-time coins and for a full album. On top of that a weekly goal and a monthly goal that pay bonus coins once they are reached.
Second parent and fans
The second parent joins by invitation and holds the same rights. A grandmother, a grandfather or the au pair joins as a fan: they watch and cheer with an emoji and a sentence.
The journal
The kid reads back what they managed, and the parents see the same in the history, sorted by day.
One phone for two
When a kid has no device of their own, there is VoidQuest Kids: the same app as a second installation that knows the kid sign-in only. The page about it is in German.
Paid for by families, not by data
The database sits in Western Europe, the emails travel through a provider in Ireland. For every kid the app collects a parent's consent under Article 8 GDPR. Kids sign in with a QR code or a PIN from the parent's device, never through Google or Apple.
- Free of ads
- Free of tracking and analytics services
- Works offline and syncs later
- Backup, export and deletion at any time
Join the closed test
VoidQuest is running with a small circle of families right now. Write to us and we come back with the next steps and with the moment the app reaches your phone. The app itself speaks German.